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AI Insights · Timothy · October 2024

Top 5 Vikings Games Performance on Unified Platform in the US, Q3 2024

Explore the performance trends of the top 5 Vikings-themed games in the United States during Q3 2024, including revenue, downloads, and active users.

Top 5 Vikings Games Performance on Unified Platform in the US, Q3 2024

During the third quarter of 2024, the top Vikings-themed games on a unified platform in the United States showcased varied performance metrics. Here's a detailed look at their trends based on Sensor Tower data.

Viking Rise: Valhalla from IGG.COM saw fluctuations in its weekly revenue, peaking at around $184K in early August before experiencing a dip and ending the quarter at approximately $149K. Weekly downloads surged notably in early August, reaching about 113K, before settling to around 14K by the end of September. Active users showed a significant rise in early August, peaking at approximately 287K, then gradually decreased to about 169K by the end of the quarter.

Vikings: War of Clans by Plarium LLC experienced a steady revenue trend, with a peak of approximately $186K in late September. Downloads remained relatively low, with numbers just over 1K at their highest in early July. The active user base maintained a consistent range between 3K and 5K throughout the quarter.

Vikingard from NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD observed a peak in weekly revenue at about $126K in mid-July, followed by a gradual decline to approximately $67K by the end of September. Downloads were modest, peaking at around 789 in mid-July. Active users also showed a declining trend, starting at nearly 10K and dropping to around 7K by the end of the quarter.

Frostborn: Coop Survival by Kefir demonstrated consistent revenue throughout the quarter, peaking at about $13K in early July. Downloads fluctuated slightly, with the highest numbers reaching around 800 in late July. Active users remained relatively stable, hovering around the 1.4K to 1.6K range.

Lucky Buddies from Joyvoo Ltd. reported consistent weekly revenue, peaking at approximately $8.3K in late July. However, the game did not record any downloads during the quarter, and active users showed a gradual decline from around 748 at the start of July to about 451 by the end of September.

For more detailed insights and further data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024